Category Archives: Game Development

GUI, UI, and HUD

What do these terms mean to game development? The acronyms, themselves stand for Graphical User Interface, User Interface and Heads Up Display. GUI (goo-ee) and UI (you-eye) can be used interchangeably, and to be honest I’m not expert on correct … finish reading GUI, UI, and HUD

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Sound Advice

Today I began the dreaded task of telling our sound designer how long the sounds we’ve requested need to be. This doesn’t sound too difficult, does it? “Gimme a twang with a burble in it“, maybe you think. “And one … finish reading Sound Advice

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Tools vs Development

It’s no doubt that good tools can help the game development process. This is why we chose Unity, this is why we bought Sprite Manager 2, EZ GUI, and EZ Game Saver, because we wanted to have good tools to … finish reading Tools vs Development

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Gameplay – A Game’s DNA

We’ve gotten back into the swing of things after our trip from GDC, and it has been a busy but productive week. Just take a look at the image below, which, as I’m sure you know, is a work in … finish reading Gameplay – A Game’s DNA

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Understanding Tiles

Back from GDC! However, as is typical when you get back from a trip, work didn’t really start happening until Thursday, when we had a meeting about art style, or more specifically, animation, tilesets, and our plans for cutscenes. Seeing … finish reading Understanding Tiles

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GDC Jitterbugs

In less than 48 hours Ben and I will be on a plane to GDC! Which bugs me because I can’t work on MacGuffin and no-one will do my job while I’m away – wah! But I SUPPOSE GDC is … finish reading GDC Jitterbugs

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Visual Arts

Another week has gone by, and of course, more progress has been made. Stuff like room-to-room transitions, object pushing and collision have gone into the game (as well as some basic UI tests and functionality) but unfortunately, this is never … finish reading Visual Arts

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Multiplatform a Go-Go!

Some great news this week! Just today, Andrew was able to get a preliminary version of the game running on PC, Mac, iPad and iPhone! And here’s proof: Hey hey hey, don’t scoff just yet. Like so much game development, … finish reading Multiplatform a Go-Go!

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Contracts, Legal and Licenses! Oh my!

Even though we’ve been working on MacGuffin’s Curse since about September last year, this week has been the first ‘official’ week on the project. Don’t be fooled into thinking it’s all fun and games though! This week has been about … finish reading Contracts, Legal and Licenses! Oh my!

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