Jolly Rover was developed at 800×600 resolution, which was to ensure maximum compatibility with systems on PC and Mac. Moving onto MacGuffin’s Curse I thought it made sense to support this resolution as well, but we’re currently maintaining 4 resolutions on the game (480×320, 960×640, 800×600, 1024×768), which this takes time and I was really questioning the relevance of the 800×600 resolution. I’ve got a laptop that’s 5 years old and even it supports 1280×800, and it was cheap then! So moving foward in 2011 I think it’s about time we said goodbye to the 800×600 resolution, we’ve had some good times.
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800×600 rocks! I honestly still play a lot of games in it despite having a fancy graphics card that can play them in extremly high resolutions.
I had the same decision to make when I started developing Little Things… but — that was in 2005. I eventualy went with 1024×768 and it’s supported everywhere. There’s no real reason to go lower than that unless you just “like the look” 🙂